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Jesus G. Cruz-Garza [4]Jesus Gabriel Cruz-Garza [1]
  1.  32
    Neural decoding of expressive human movement from scalp electroencephalography.Jesus G. Cruz-Garza, Zachery R. Hernandez, Sargoon Nepaul, Karen K. Bradley & Jose L. Contreras-Vidal - 2014 - Frontiers in Human Neuroscience 8.
  2.  59
    Your Brain on Art: Emergent Cortical Dynamics During Aesthetic Experiences.Kimberly L. Kontson, Murad Megjhani, Justin A. Brantley, Jesus G. Cruz-Garza, Sho Nakagome, Dario Robleto, Michelle White, Eugene Civillico & Jose L. Contreras-Vidal - 2015 - Frontiers in Human Neuroscience 9.
  3.  11
    Characterization of the Stages of Creative Writing With Mobile EEG Using Generalized Partial Directed Coherence.Jesus G. Cruz-Garza, Akshay Sujatha Ravindran, Anastasiya E. Kopteva, Cristina Rivera Garza & Jose L. Contreras-Vidal - 2020 - Frontiers in Human Neuroscience 14.
    Two stages of the creative writing process were characterized through mobile scalp electroencephalography in a 16-week creative writing workshop. Portable dry EEG systems with synchronized head acceleration, video recordings, and journal entries, recorded mobile brain-body activity of Spanish heritage students. Each student's brain-body activity was recorded as they experienced spaces in Houston, Texas, and while they worked on their creative texts. We used Generalized Partial Directed Coherence to compare the functional connectivity among both stages. There was a trend of higher (...)
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  4.  19
    Deployment of Mobile EEG Technology in an Art Museum Setting: Evaluation of Signal Quality and Usability.Jesus G. Cruz-Garza, Justin A. Brantley, Sho Nakagome, Kimberly Kontson, Murad Megjhani, Dario Robleto & Jose L. Contreras-Vidal - 2017 - Frontiers in Human Neuroscience 11.
  5.  5
    Using Posterior EEG Theta Band to Assess the Effects of Architectural Designs on Landmark Recognition in an Urban Setting.James D. Rounds, Jesus Gabriel Cruz-Garza & Saleh Kalantari - 2020 - Frontiers in Human Neuroscience 14.
    The process of urban landmark-based navigation has proven to be difficult to study in a rigorous fashion, primarily due to confounding variables and the problem of obtaining reliable data in real-world contexts. The development of high-resolution, immersive virtual reality technologies has opened exciting new possibilities for gathering data on human wayfinding that could not otherwise be readily obtained. We developed a research platform using a virtual environment and electroencephalography to better understand the neural processes associated with landmark usage and recognition (...)
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